X-Men vs. Street Fighter uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature. Instead of picking one character, a player picks two. The starting character can then tag the waiting one in at any time by hitting the Fierce and Roundhouse buttons, which activates the "Variable Attack"; the incoming player will jump in with an attack and taunt briefly. During their taunt, they are vulnerable to counter attack.
There are other ways to bring your other character in; the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks your block to bring your teammate in with a counter attack at the cost of a level of super meter. Also, the "Variable Combination" is a two-character super attack which costs two levels, and will switch your character as long as neither character gets hit during their super moves.
There are other ways to bring your other character in; the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks your block to bring your teammate in with a counter attack at the cost of a level of super meter. Also, the "Variable Combination" is a two-character super attack which costs two levels, and will switch your character as long as neither character gets hit during their super moves.
Unlike some other tag team games such as Tekken Tag Tournament, X-Men vs. Street Fighter requires both characters to be defeated in order to win the match.
The X-Men characters come largely unchanged from X-Men: Children of the Atom and Marvel Super Heroes, with the exception of Rogue, Gambit and Sabretooth, who were new to the series. The Street Fighter characters used their Street Fighter Alpha forms and their moves were given upgrades to match the larger-than-life atmosphere of the Marvel games (for example, Ryu's Hadouken is much larger than it is in other games).
X-men vs street fighter
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